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Sospeso collaborates
with visual artist Paul Clay for the Sospeso
Cabaret program on April 16, 2005 at studioseven.
Paul Clay
is a visual artist who works in a wide variety of media. His photography,
sculpture, and fashion design has been seen in art venues in the
East Village, Lower East Side, Chelsea, and in clubs in the night
scene. He designed the set for the Pulitzer prize-winning Broadway
Musical Rent, as well as the interior & exterior of the
theater, winning the 1997 Municipal Arts Society Times Square Spectacular
Award, for the marquee and exterior of the Nederlander theater,
on Broadway. He has done set, lighting, and video design for Mabou
Mines, Susan Marshal, Tom Noonan, and others in the New York City
community. He has also done projects with Steve Shill and Philip
McKenzie at the ICA in London, and with Beth B. in New York. He
received a Bessie award in 91, and an NEA/TCG Fellows grant for
93/94. He served as visual advisor on Tom Noonan's feature film
What Happened Was... , which won the 1994 Grand Jury Prize
at Sundance and the Chicago International Film Festival's Silver
Hugo Award.
He writes
that "My parents are academics, and I lived for a time in Ghana,
Africa; Venezuela; and Malaysia; as well as a number of communities
in the U.S. This led me to an interest in cultural anthropology
which I studied in college. I often taken issues of cultural understanding
as a launching point in creating work. Much of it involves low technology,
simple basic materials, as well as light and shadow. In tandem with
this I've pursued an exploration of how high tech materials and
mediums can be used to express basic visual and cultural issues.
The fashion artwork is made from a wide variety of everyday materials
and products. Everything from plastic tablecloths to bedspreads
to children's jumpropes have been used to create actual wearable
clothing. The idea is to explore the grace inherent in these materials
through the medium of fashion, and to put forward a new set of notions
about beauty by juxtaposing the origins of the materials with qualities
in the finished forms. The Digital art work involves stripped back,
minimalist virtual worlds, focusing on fundamental aspects of western
visual representation and digital technology and can played like
big video games; but may also be viewed as a sort of critique of
Western visualization."
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