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paul clay
visual projections

Sospeso collaborates with visual artist Paul Clay for the Sospeso Cabaret program on April 16, 2005 at studioseven.

Paul Clay is a visual artist who works in a wide variety of media. His photography, sculpture, and fashion design has been seen in art venues in the East Village, Lower East Side, Chelsea, and in clubs in the night scene. He designed the set for the Pulitzer prize-winning Broadway Musical Rent, as well as the interior & exterior of the theater, winning the 1997 Municipal Arts Society Times Square Spectacular Award, for the marquee and exterior of the Nederlander theater, on Broadway. He has done set, lighting, and video design for Mabou Mines, Susan Marshal, Tom Noonan, and others in the New York City community. He has also done projects with Steve Shill and Philip McKenzie at the ICA in London, and with Beth B. in New York. He received a Bessie award in 91, and an NEA/TCG Fellows grant for 93/94. He served as visual advisor on Tom Noonan's feature film What Happened Was... , which won the 1994 Grand Jury Prize at Sundance and the Chicago International Film Festival's Silver Hugo Award.

He writes that "My parents are academics, and I lived for a time in Ghana, Africa; Venezuela; and Malaysia; as well as a number of communities in the U.S. This led me to an interest in cultural anthropology which I studied in college. I often taken issues of cultural understanding as a launching point in creating work. Much of it involves low technology, simple basic materials, as well as light and shadow. In tandem with this I've pursued an exploration of how high tech materials and mediums can be used to express basic visual and cultural issues. The fashion artwork is made from a wide variety of everyday materials and products. Everything from plastic tablecloths to bedspreads to children's jumpropes have been used to create actual wearable clothing. The idea is to explore the grace inherent in these materials through the medium of fashion, and to put forward a new set of notions about beauty by juxtaposing the origins of the materials with qualities in the finished forms. The Digital art work involves stripped back, minimalist virtual worlds, focusing on fundamental aspects of western visual representation and digital technology and can played like big video games; but may also be viewed as a sort of critique of Western visualization."

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